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一、最近重玩h大的山寨,用慕容博发现的bug,他可以斗转反击我方的误伤;可以在斗转反击时触发“一气化三清”特效……等等。请问如何判断人物行动是反击动作?war.act()吗?
二、liuyaou1986修改的山寨江湖,可以显示集气值、被杀气值。我把他的hitxy那段代码直接复制,替换了h大山寨的响应代码,但是一攻击就跳出,请问是不是少了什么?下面是debug:
19:35:18 JY_Main start.
19:35:21 error:64,6
19:35:21 error:65,6
19:35:21 error:66,6
19:35:21 error:67,6
19:35:21 error:68,6
19:35:21 error:69,6
19:35:21 error:70,6
19:35:21 error:71,6
19:35:22 Start game cycle
19:35:26 load war map 28
19:35:33 .\script\LDCR.lua:44112: attempt to index field 'CHXS' (a nil value)
19:35:33 stack traceback:
.\script\LDCR.lua:36869: in function <.\script\LDCR.lua:36867>
.\script\LDCR.lua:44112: in function 'War_ShowFight'
.\script\LDCR.lua:44775: in function <.\script\LDCR.lua:44657>
(tail call): ?
.\script\LDCR.lua:42561: in function '?'
.\script\LDCR.lua:40678: in function 'ShowMenu'
.\script\LDCR.lua:18246: in function 'War_Manual_Sub'
.\script\LDCR.lua:17690: in function 'War_Manual'
.\script\LDCR.lua:22479: in function 'WarMain'
.\script\MyOEvent.lua:215: in function 'DYRW'
.\script\MyOEvent.lua:2096: in function '?'
.\script\LDCR.lua:38431: in function 'oldEventExecute'
.\script\LDCR.lua:28289: in function 'EventExecute'
.\script\LDCR.lua:29257: in function 'Game_SMap'
.\script\LDCR.lua:28554: in function 'Game_Cycle'
.\script\LDCR.lua:35495: in function <.\script\LDCR.lua:35410>
[C]: in function 'xpcall'
.\script\LDCR.lua:35408: in function <.\script\LDCR.lua:35406> |
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