|
本帖最后由 jyohero 于 2012-6-3 22:42 编辑
卓王孙 发表于 2012-6-3 04:29
跳出bug太多了,兵器系猪脚用犽月攻击的时候,跳出几率相当大
还有有时候敌人攻击也必跳出,像神雕穴中的蛇 ...
剛升級測了下 在家打木樁 二十幾下犽月沒跳出過難道我RP好?
也許跟我關音樂音效關錄象有關 很怕音樂放到一半跳出 提供我的數據供lsl大研究
建議LZ也放上自己跳出時的debug.txt資料
剛才打鰲少保只要鰲第二次攻擊必跳 跟蕭峰一樣
還有鰲少保的絕學顯示錯了 竟顯示少林龍爪手?
底下是debug.txt裡的紀錄
22:28:05 JY_Main start.
22:28:10 Loadrecord time=136
22:28:10
22:28:11 Start game cycle
22:28:37 oldevent_983.lua
22:28:41 oldevent_984.lua
22:28:48 start war recording, seed=1338733728
22:28:59 load war map 21
22:31:00 jymain.lua:13107: attempt to index field '?' (a nil value)
22:31:00 stack traceback:
jymain.lua:366: in function <jymain.lua:364>
jymain.lua:13107: in function 'War_Fight_Sub'
AI.lua:108: in function 'unnamed'
jymain.lua:23397: in function 'War_AutoFight'
jymain.lua:23035: in function 'War_Auto'
jymodify.lua:2966: in function <jymodify.lua:2351>
(tail call): ?
oldevent_984.lua:62: in main chunk
[C]: in function 'dofile'
jymain.lua:7268: in function 'OLDCallEvent'
jymodify.lua:9210: in function 'oldCallEvent'
jymain.lua:7236: in function 'oldEventExecute'
jymain.lua:7188: in function 'EventExecute'
jymain.lua:3438: in function 'Game_SMap'
jymodify.lua:8809: in function 'Game_Cycle'
jymain.lua:638: in function <jymain.lua:369>
[C]: in function 'xpcall'
jymain.lua:361: in function <jymain.lua:356>
一併附上 蕭峰跳出
15:05:05 JY_Main start.
15:05:07 Loadrecord time=65
15:05:07
15:05:10 Start game cycle
15:05:11 oldevent_692.lua
15:05:13 start war recording, seed=1338447913
15:05:16 load war map 13
15:05:29 oldevent_692.lua
15:05:29 start war recording, seed=1338447929
15:05:32 load war map 13
15:05:43 oldevent_692.lua
15:05:44 start war recording, seed=1338447944
15:05:46 load war map 13
15:05:50 jymain.lua:13150: bad argument #1 to 'fmod' (number expected, got nil)
15:05:50 stack traceback:
jymain.lua:366: in function <jymain.lua:364>
[C]: in function 'fmod'
jymain.lua:13150: in function 'War_Fight_Sub'
jymain.lua:11869: in function '?'
jymain.lua:5720: in function <jymain.lua:5517>
(tail call): ?
jymain.lua:10462: in function 'War_Manual'
jymodify.lua:2959: in function <jymodify.lua:2351>
(tail call): ?
oldevent_692.lua:35: in main chunk
[C]: in function 'dofile'
jymain.lua:7268: in function 'OLDCallEvent'
jymodify.lua:9210: in function 'oldCallEvent'
jymain.lua:7236: in function 'oldEventExecute'
jymain.lua:7188: in function 'EventExecute'
jymain.lua:3633: in function 'Game_SMap'
jymodify.lua:8809: in function 'Game_Cycle'
jymain.lua:638: in function <jymain.lua:369>
[C]: in function 'xpcall'
jymain.lua:361: in function <jymain.lua:356>
|
|