附上debug最後一部分:- 19:46:21 load war map 13
- 19:46:23 state=1, cnt=4, key=32, press=32
- 19:46:23 state=1, cnt=5, key=274, press=274
- 19:46:23 state=1, cnt=6, key=274, press=274
- 19:46:23 state=1, cnt=7, key=274, press=274
- 19:46:23 state=1, cnt=8, key=274, press=274
- 19:46:24 state=1, cnt=9, key=276, press=276
- 19:46:24 state=1, cnt=10, key=32, press=32
- 19:46:25 state=1, cnt=11, key=274, press=274
- 19:46:25 state=1, cnt=12, key=274, press=274
- 19:46:25 state=1, cnt=13, key=273, press=273
- 19:46:25 state=1, cnt=14, key=32, press=32
- 19:46:26 state=1, cnt=15, key=275, press=275
- 19:46:26 state=1, cnt=16, key=275, press=275
- 19:46:26 state=1, cnt=17, key=32, press=32
- 19:46:27 state=1, cnt=18, key=276, press=276
- 19:46:27 state=1, cnt=19, key=32, press=32
- 19:46:27 jymain.lua:22058: attempt read read to undeclared variable eid
- 19:46:27 stack traceback:
- jymain.lua:364: in function <jymain.lua:362>
- [C]: in function 'error'
- jymain.lua:383: in function <jymain.lua:382>
- jymain.lua:22058: in function 'War_AnqiHurt'
- jymain.lua:20842: in function <jymain.lua:20788>
- (tail call): ?
- (tail call): ?
- (tail call): ?
- (tail call): ?
- (tail call): ?
- jymain.lua:20972: in function '?'
- ...
- [C]: in function 'dofile'
- jymain.lua:7266: in function 'OLDCallEvent'
- jymodify.lua:9178: in function 'oldCallEvent'
- jymain.lua:7234: in function 'oldEventExecute'
- jymain.lua:7186: in function 'EventExecute'
- jymain.lua:3631: in function 'Game_SMap'
- jymodify.lua:8777: in function 'Game_Cycle'
- jymain.lua:636: in function <jymain.lua:367>
- [C]: in function 'xpcall'
- jymain.lua:359: in function <jymain.lua:354>
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