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本帖最后由 fff71669 于 2012-7-28 11:22 编辑
我按照步骤增加了3个妹妹 进入都正常 但是 一查看妹妹的属性就会弹出 我是不是有位置没改到
- mm4R = function()
- local r = nil
- if JY.Thing[202][WZ7] == 1 then
- r = math.random(2)
- else
- r = math.random(4)
- end
- if T8LXY(0) then
- r = math.random(3)
- local bdnl = {"姓名", "头像代号", "生命最大值", "内力最大值", "内力性质", "攻击力", "轻功", "防御力", "拳掌功夫", "御剑能力", "耍刀技巧", "特殊兵器", "武功1"}
- local mm3 = {}
- JY.Person[92]["资质"] = math.random(80, 90)
- mm3[1] = {"赵灵儿", 311, 350, 600, math.random(0, 2), 40, 50, 50, 40, 40, 40, 60, 79}
- mm3[2] = {"林月如", 312, 350, 600, math.random(0, 2), 60, 40, 40, 40, 60, 40, 40, 41}
- mm3[3] = {"阿奴", 25, 350, 600, math.random(0, 2), 50, 40, 50, 40, 40, 60, 40, 62}
- for i = 1, #bdnl do
- JY.Person[92][bdnl[i]] = mm3[r][i]
- end
- JY.Person[92]["等级"] = 1
- for i = 1, 5 do
- JY.Person[92]["出招动画帧数" .. i] = 0
- JY.Person[92]["出招动画延迟" .. i] = 0
- JY.Person[92]["武功音效延迟" .. i] = 0
- end
- if r == 1 then
- JY.Person[92]["出招动画帧数1"] = 30
- JY.Person[92]["出招动画延迟1"] = 16
- JY.Person[92]["武功音效延迟1"] = 5
- end
- if r == 2 then
- JY.Person[92]["出招动画帧数1"] = 12
- JY.Person[92]["出招动画延迟1"] = 7
- JY.Person[92]["武功音效延迟1"] = 5
- end
- if r == 3 then
- JY.Person[92]["出招动画帧数1"] = 22
- JY.Person[92]["出招动画延迟1"] = 9
- JY.Person[92]["武功音效延迟1"] = 11
- end
- JY.Person[92]["医疗能力"] = 50
- JY.Person[92]["用毒能力"] = 50
- JY.Person[92]["解毒能力"] = 50
- elseif T10XY(0) then
- r = math.random(3)
- local bdnl = {"姓名", "头像代号", "生命最大值", "内力最大值", "内力性质", "攻击力", "轻功", "防御力", "拳掌功夫", "御剑能力", "耍刀技巧", "特殊兵器", "武功1"}
- local mm3 = {}
- JY.Person[92]["资质"] = math.random(80, 90)
- mm3[1] = {"萧薰儿", 310, 350, 600, math.random(0, 2), 40, 50, 50, 40, 40, 40, 60, 123}
- mm3[2] = {"小医仙", 278, 350, 600, math.random(0, 2), 60, 40, 40, 40, 60, 40, 40, 122}
- mm3[3] = {"彩鳞", 279, 350, 600, math.random(0, 2), 50, 40, 50, 40, 40, 60, 40, 124}
- for i = 1, #bdnl do
- JY.Person[92][bdnl[i]] = mm3[r][i]
- end
- JY.Person[92]["等级"] = 1
- for i = 1, 5 do
- JY.Person[92]["出招动画帧数" .. i] = 0
- JY.Person[92]["出招动画延迟" .. i] = 0
- JY.Person[92]["武功音效延迟" .. i] = 0
- end
- if r == 1 then
- JY.Person[92]["出招动画帧数1"] = 30
- JY.Person[92]["出招动画延迟1"] = 16
- JY.Person[92]["武功音效延迟1"] = 5
- JY.Person[92]["左右互搏"] = 1
- JY.Person[92]["抗毒能力"] = 240
- end
- if r == 2 then
- JY.Person[92]["出招动画帧数1"] = 12
- JY.Person[92]["出招动画延迟1"] = 7
- JY.Person[92]["武功音效延迟1"] = 5
- JY.Person[92]["抗毒能力"] = 240
- JY.Person[92]["攻击带毒"] = 240
- end
- if r == 3 then
- JY.Person[92]["出招动画帧数1"] = 22
- JY.Person[92]["出招动画延迟1"] = 9
- JY.Person[92]["武功音效延迟1"] = 11
- JY.Person[92]["攻击带毒"] = 240
- JY.Person[92]["左右互搏"] = 1
- end
- JY.Person[92]["医疗能力"] = 60
- JY.Person[92]["用毒能力"] = 60
- JY.Person[92]["解毒能力"] = 60
- else
- local bdnl = {"姓名", "头像代号", "生命最大值", "内力最大值", "内力性质", "攻击力", "轻功", "防御力", "拳掌功夫", "御剑能力", "耍刀技巧", "特殊兵器", "资质", "武功1"}
- local mm4 = {}
- local mmzizhi = 101 - JY.Person[0]["资质"]
- mm4[1] = {"周芷若", 301, 350, 600, 0, 60, 60, 60, 60, 70, 0, 0, mmzizhi, 41}
- mm4[2] = {"赵敏", 302, 270, 500, 1, 80, 40, 60, 0, 60, 70, 0, mmzizhi, 37}
- mm4[3] = {"郭襄", 303, 200, 500, 2, 70, 60, 50, 50, 50, 50, 50, mmzizhi, 12}
- mm4[4] = {"陆无双", 304, 400, 700, 0, 50, 70, 60, 60, 0, 70, 0, mmzizhi, 54}
- for i = 1, 14 do
- JY.Person[92][bdnl[i]] = mm4[r][i]
- end
- JY.Person[92]["等级"] = 1
- for i = 1, 5 do
- JY.Person[92]["出招动画帧数" .. i] = 0
- JY.Person[92]["出招动画延迟" .. i] = 0
- JY.Person[92]["武功音效延迟" .. i] = 0
- end
- local avi = {
- {14, 6, 7},
- {8, 3, 4},
- {0, 0, 0},
- {7, 4, 5}}
- JY.Person[92]["出招动画帧数1"] = avi[r][1]
- JY.Person[92]["出招动画延迟1"] = avi[r][3]
- JY.Person[92]["武功音效延迟1"] = avi[r][2]
- if r == 3 then
- local s = {
- {0, 0, 0},
- {9, 2, 3},
- {8, 3, 4},
- {8, 3, 4},
- {9, 5, 6}}
- for i = 1, 5 do
- JY.Person[92]["出招动画帧数" .. i] = s[i][1]
- JY.Person[92]["出招动画延迟" .. i] = s[i][3]
- JY.Person[92]["武功音效延迟" .. i] = s[i][2]
- end
- end
- end
- end
复制代码
- function XXR(id)
- if id == 92 and JY.Person[id]["姓名"] == JY.XXR and T10XY(0) then
- return true
- else
- return false
- end
- end
- function XYX(id)
- if id == 92 and JY.Person[id]["姓名"] == JY.XYX and T10XY(0) then
- return true
- else
- return false
- end
- end
- function CL(id)
- if id == 92 and JY.Person[id]["姓名"] == JY.CL and T10XY(0) then
- return true
- else
- return false
- end
- end
复制代码
- if (id == 92 and T8LXY(0)) or (id == 92 and T10XY(0)) ==false then
- DrawString(x1 + size * 3, y1 + h * (i), RWTFLB[id], C_GOLD, size)
- elseif id == 92 then
- if ZLE(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "灵散无迹", C_GOLD, size)
- elseif LYR(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "月迷似暮", C_GOLD, size)
- elseif AN(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "幽谷残笛", C_GOLD, size)
- elseif XXR(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "焚天之炎", C_GOLD, size)
- elseif XYX(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "厄难毒体", C_GOLD, size)
- elseif CL(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "美杜莎王", C_GOLD, size)
- end
- end
复制代码
- if (id == 92 and T8LXY(0)) or (id == 92 and T10XY(0)) ==false then
- DrawString(x1 + size * 3, y1 + h * (i), RWWH[id], C_GOLD, size)
- elseif id == 92 then
- if ZLE(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "仙岛青莲", C_GOLD, size)
- elseif LYR(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "泪叹红颜", C_GOLD, size)
- elseif AN(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "伴月孤星", C_GOLD, size)
- elseif XXR(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "天之娇女", C_GOLD, size)
- elseif XYX(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "天毒之女", C_GOLD, size)
- elseif CL(92) then
- DrawString(x1 + size * 3, y1 + h * (i), "七彩吞天", C_GOLD, size)
- end
- end
复制代码
- if JY.stat == 0 and T10XY(0) then
- JY.stat = 1
- if CL(92) and T10XY(0) then
- table.insert(CC.AddSpd, {92,0,50});
- table.insert(CC.AddSpd, {0,92,50});
- end
- if XYX(92) and T10XY(0) then
- table.insert(CC.AddAtk, {92,0,50});
- table.insert(CC.AddAtk, {0,92,50});
- end
- if XXR(92) and T10XY(0) then
- table.insert(CC.AddDef, {92,0,50});
- table.insert(CC.AddDef, {0,92,50});
- end
- end
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- OEVENTLUA[1082] = function() --山洞mm事件
- mm4R() --山洞mm数据初始化
- if T8LXY(0) then
- if ZLE(92) then
- say("逍遥哥哥......你又要丢下人家不管吗......", JY.Person[92]["头像代号"], 0, "???")
- elseif LYR(92) then
- say("喂!你想就这样把我丢下吗!", JY.Person[92]["头像代号"], 0, "???")
- else
- say("逍遥哥哥,让人家跟着你嘛!", JY.Person[92]["头像代号"], 0, "???")
- end
- elseif T10XY(0) then
- if XXR(92) then
- say("萧炎哥哥......人家想你了......", JY.Person[92]["头像代号"], 0, "???")
- elseif CL(92) then
- say("冤家!你想就这样把我丢下吗!", JY.Person[92]["头像代号"], 0, "???")
- else
- say("萧炎哥哥,我跟你走!", JY.Person[92]["头像代号"], 0, "???")
- end
- else
- say(CC.EVB205, JY.Person[92]["头像代号"], 0, "???")
- end
- if instruct_20(20, 0) == false then
- instruct_14()
- instruct_3(-2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
- instruct_0()
- instruct_13()
- instruct_10(92)
- return
- end
- instruct_0()
- instruct_14()
- instruct_3(-2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
- instruct_3(70, 1, 1, 0, 199, 0, 0, 7266, 7266, 7266, -2, -2, -2)
- instruct_0()
- instruct_13()
- end
复制代码
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