葵花大法代码
#include <ansi.h>
#include <ansi.h>;
inherit FORCE;
string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});
string *dodge_msg = ({
"$n微微一动,已然远去,使$N的进攻全然无用。\n",
"$n霎时间平移了数步,如鬼如魅,使$N全然无法掌握。\n",
"$n忽的一退,闪去天下任何追击。\n",
"$n足不离地,腰肢猛摆,居然将$N的进攻全部躲过。\n",
});
string *finger_name = ({ "左手中指", "左手无名指", "左手食指",
"右手中指", "右手无名指", "右手食指", });
string *parry_msg = ({
"$n左一拨,右一拨,上一拨,下一拨,将$N的招数尽数拨开。这四下拨挡,周身竟无半分破绽。\n",
"$n右手大拇指和食指捏住一根绣花针,向上一举,挡住来势,$N的招式便使不下去。\n",
"$n不挡不闪,左手食指颤动,向$N的左目急刺,竟是两败俱伤的打法。\n",
"$n左拨右挡,兀自好整以暇的啧啧对$N连赞:“好功夫,好功夫!”\n",
"$n从怀中取出一块雪白的绸帕,轻轻抹了抹脸,简直便如是戏台上的花旦。$N一呆,竟停住了自己的招式。\n"
});
string *msg = ({
"$N身形一变,如闪电般欺到$n身前,相距不过一尺,手中$w已经刺到$n的$l",
"但见红影闪处,$N手中的$w向$n的$l直戳而来,势如奔雷,避不可避",
"$N欺身而上,左手在$n的肩上一拍再横飞出去,而手中的$w却指向$n的$l",
"$N突然跃起丈余,$n一抬头,发现空中并无$N的身影,而一股寒气却从后袭来",
"$N左一拨,右一拨,上一拨,下一拨,将$n的招数尽数拨开,右手一转,刺向$n",
"蓦地里$N空手猱身而上,双手擒拿点拍,攻势凌厉之极,乘$n惊骇之际弹出$w刺向$n",
"$N身形飘忽,有如鬼魅,转了几转,移步向西,一剑刺向$n。出手之奇之快,直是匪夷所思",
"$N脚下一顿,站立片刻,忽向$n的左后方滑出丈余,跟着快速无伦的回到原处",
"$N潜运内力,忽进忽退,绕着$n身子乱转,手中$w所使剑招也如狂风骤雨一般,越来越快",
"突然$N手中$w向上一撩,就在$n微一分神之际直取$n的$l,势道劲急无伦"NOR,
"就在$n一呆之际,$N向右跃开两尺,右足刚著地,身子跟著弹起,刷刷两剑,向$n攻去",
"$N忽然化身为二,分出左右两个身影高速滑向$n,手中$w幻化不定,直刺$n的$l",
"$n只觉眼前一花,似乎见到$N身形一幌,但随即又见$N回到原地,却似从未离开",
"$N一声尖叫,飞身纵起,在半空中一转,快绝无比的飞落下来,手中$w破空直刺$n$l",
"$N忽然化身为二,分出上下两个身影高速滑向$n,手中$w变幻莫测,直刺$n的$l",
"$N的身形如鬼如魅,飘忽来去,直似轻烟,手中的$w却总是对着$n身子",
"$N一声冷笑,蓦地里疾冲上前,当真是动如脱兔,一瞬之间,与$n相距已不到一尺,两人的鼻子几乎要碰在一起",
"$N右手伸出,在$n手腕上迅速无比的一按,跟着手臂回转,又在$n手肘下一推",
"$N一剑挺刺,极尽都雅,神态之中,竟大有华山派女弟子所学‘玉女剑十九式’的风姿,只是带着三分阴森森的邪气",
"$N左手一圈,倒转$w,蓦地刺出,刷刷刷急攻三式,招招尽是指向$n的要害"
});
int valid_enable(string usage)
{
return usage == "sword" || usage == "force" || usage =="parry";
}
mapping query_action(object me, object weapon)
{
return ([
"action":msg[random(sizeof(msg))],
"attack":30,
"damage":(random(6)+2)*100,
"damage_type": "刺伤",
"dodge": random(180)+30,
"force":(random(500)+150),
]);
}
string query_parry_msg()
{
return parry_msg[random(sizeof(parry_msg))];
}
int valid_learn(object me)
{
if ((int)me->query("neili") < 1500)
return notify_fail("你的内力不够。\n");
if (((int)me->query_skill("kuihua-feiying", 1)+100) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的葵花飞影术太低了。\n");
if (((int)me->query_skill("kuihua-xinfa", 1)+100) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的葵花心法太低了。\n");
if (((int)me->query_skill("tmdao", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔刀太低了。\n");
if (((int)me->query_skill("tmjian", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔剑太低了。\n");
if (((int)me->query_skill("tmzhang", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔掌太低了。\n");
if (((int)me->query_skill("tmdafa", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔大法太低了。\n");
if (((int)me->query_skill("changquan", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的长拳太低了。\n");
if ((int)me->query_skill("pixie-jian", 1) < 180)
return notify_fail("你的「辟邪剑法」火候太浅。\n");
if ( (string)me->query("gender")=="女性" )
return notify_fail("女子不能学.\n");
if ( (string)me->query("gender")=="男性" )
return notify_fail("你必须先自宫,才能练.\n");
return 1;
}
int practice_skill(object me)
{
object weapon;
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if ((int)me->query_skill("pixie-jian", 1) < 180)
return notify_fail("你的「辟邪剑法」火候太浅。\n");
if ((int)me->query_skill("kuihua-dafa", 1) < 180)
return notify_fail("你还没有领会葵花神功的精髓,不能自行练习。\n");
if (((int)me->query_skill("kuihua-feiying", 1)+100) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的葵花飞影术太低了。\n");
if (((int)me->query_skill("kuihua-xinfa", 1)+100) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的葵花心法太低了。\n");
if (((int)me->query_skill("tmdao", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔刀太低了。\n");
if (((int)me->query_skill("tmjian", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔剑太低了。\n");
if (((int)me->query_skill("tmzhang", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔掌太低了。\n");
if (((int)me->query_skill("tmdafa", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的天魔大法太低了。\n");
if (((int)me->query_skill("changquan", 1)+200) < (int)me->query_skill("kuihua-dafa", 1))
return notify_fail("你的长拳太低了。\n");
if ( (string)me->query("gender")=="女性" )
return notify_fail("女子不能学.\n");
if ( (string)me->query("gender")=="男性" )
return notify_fail("你必须先自宫,才能练.\n");
if ((int)me->query("jing") < 130)
return notify_fail("你的体力太低了。\n");
if ((int)me->query("neili") < 70)
return notify_fail("你的内力不够了。\n");
me->receive_damage("jing", 80);
me->add("neili", -50);
return 1;
}
string perform_action_file(string action)
{
return __DIR__"kuihua-dafa/" + action;
}
string exert_function_file(string func)
{
return __DIR__"kuihua-dafa/" + func;
}
mixed hit_ob(object me, object victim, int damage_bonus, int factor)
{
object weapon;
string name;
int i,attack_time,isok;
int level, level2;
int ap, dp, mp;
level = (int) me->query_skill("kuihua-xinfa",1);
level2= (int) me->query_skill("kuihua-xinfa",1);
weapon = me->query_temp("weapon");
ap = (int)me->query("combat_exp");
dp = (int)victim->query("combat_exp");
if (me->query_skill_mapped("force") != "kuihua-xinfa")
return;
if (me->query_skill_mapped("sword") != "kuihua-dafa")
return;
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return;
if (me->query("neili") < 500)
return;
if (!weapon) return;
if (me->query_temp("weapon"))
name = "手中" + weapon->name();
else
name = "双掌";
attack_time = (int)(me->query_skill("kuihua-dafa", 1) / 60);
if (attack_time > 6)
attack_time = 6;
if (me->is_busy()
|| random(3) == 0
|| ! living(victim)
|| damage_bonus < 120
|| me->query("neili") < 300
|| me->query_temp("action_flag") == 1
|| me->query_skill("kuihua-dafa", 1) < 200)
return 0;
// 避免在使用Pfm时讯息重复
if (!me->query_temp("action_flag") && random(ap) > dp/3 && random(2)==0)
{
if (! me->query_temp("kuihua-mogong/hit_msg"))
message_vision(HIW "\n霎时间只见$N" HIW "身子猛摆,顿时化分为无数身影," + name +
HIW "\n宛若流星般分从不同的方位同时刺向$n" HIW "!\n"
NOR, me, victim);
//me->start_busy(2);
//me->add("neili", -attack_time * 20);
me->set_temp("action_flag", 1);
for (i = 0; i < attack_time; i++)
{
if (! me->is_fighting(victim))
break;
if (random(2)==0) victim->start_busy(2);
COMBAT_D->do_attack(me, victim, weapon, 0);
}
me->delete_temp("action_flag");
}
isok=0;
if (level>=300 && (me->query_skill_mapped("force") == "tmdafa" || me->query_skill_mapped("force") == "kuihua-xinfa"))
{
isok=1;
}
if (weapon)
{
if( random(me->query_str()) > victim->query_str()/3 || isok=1){
victim->receive_wound("qi", me->query_str()+random(100));
return HIR "只听「嗤」一声,一缕血丝从"+victim->name()+"被刺的针孔处喷出!\n" NOR;
}
}
}
int ob_hit(object ob, object me, int damage)
{
object weapon = me->query_temp("weapon");
string msg,dodge_skill,*limbs;
int i, j, level, p, q;
string result;
int ap, dp, mp;
object wp1;
int skill, neili, neili1;
int level2,damage2;
level = (int) me->query_skill("tmdafa",1);
level2= (int) me->query_skill("tmdafa",1);
neili = me->query("neili");
neili1 = ob->query("neili");
damage2= (int) ob->query("neili",1)/8;
if (random(8)==0 && level>=300 && (me->query_skill_mapped("force") == "tmdafa" || me->query_skill_mapped("force") == "kuihua-xinfa"))
{
ob->add("neili",-damage2);
me->add("neili",damage2);
msg = HIC "$N" HIC "一声冷笑! 吸星大法!! " HIC "$n" HIC "全身功力如流水般源源不绝地吸入$N的身体!\n" NOR;
message_vision(msg, me, ob);
return j;
}
ap = (int)me->query("combat_exp");
dp = (int)ob->query("combat_exp");
j=damage;
if (me->query_skill_mapped("force") != "kuihua-xinfa")
return damage;
if (me->query_skill_mapped("sword") != "kuihua-dafa")
return damage;
if (me->query("neili") < 500)
return damage;
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return damage;
if (random(ap) > dp/3 && random(2)==0 )
{
switch (random(4))
{
case 0:
result = HIW "$N" HIW "眼睛一花,$n" HIW "已没了踪"
"影。突然$n" HIW "从身后拍了一下$N" HIW "的"
"头,轻轻跃开。\n" NOR;
break;
case 1:
result = HIW "$N" HIW "眼前一花,似乎见到$n" HIW "身"
"形一晃,但随即又见$n" HIW "回到原地,却似"
"从未离开。\n" NOR;
break;
case 2:
result = HIW "$n" HIW "尖啸一声,忽然身子一转已不见了踪影,$N" HIW
"只觉耳边风声不断,但随即又见$n" HIW "回到了原地。\n" NOR;
break;
case 3:
result = HIW "$n" HIW "尖啸一声,忽然身子一转已不见了踪影,$N" HIW
"只觉耳边风声不断,但随即又见$n" HIW "回到了原地。\n" NOR;
break;
default:
result = HIW "忽然间,只见$n" HIW "腰枝一摆,顿时出现无数个"
"$n" HIW "的影子,$N" HIW "却无法辨别出$n" HIW "的方位。\n" NOR;
break;
}
if (!ob->is_busy()) ob->start_busy(3);
if ((int)me->query("qi") < (int)me->query("eff_qi"))
me->add("qi",damage/5);
if ((int)me->query("eff_qi") < (int)me->query("max_qi"))
me->add("eff_qi",damage/5);
message_vision(result,ob,me);
}
return j;
}
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