特系兵器依然一用酒跳出,附上debug内容,球bug解决方法
PS:debug.txt内容已经在开游戏前,已经被清空
10:38:50 JY_Main start.
10:38:52 Loadrecord time=27
10:38:52
10:38:52 Start game cycle
10:39:08 oldevent_1187.lua
10:39:10 start war recording, seed=1339900750
10:39:11 load war map 0
10:39:14 state=1, cnt=0, key=32, press=32
10:39:14 state=1, cnt=1, key=274, press=274
10:39:14 state=1, cnt=2, key=276, press=276
10:39:15 state=1, cnt=3, key=276, press=276
10:39:15 state=1, cnt=4, key=276, press=276
10:39:15 state=1, cnt=5, key=276, press=276
10:39:15 state=1, cnt=6, key=276, press=276
10:39:15 state=1, cnt=7, key=32, press=32
10:39:16 state=1, cnt=8, key=32, press=32
10:39:17 state=1, cnt=9, key=273, press=273
10:39:17 state=1, cnt=10, key=32, press=32
10:39:17 state=1, cnt=11, key=276, press=276
10:39:17 state=1, cnt=12, key=32, press=32
10:39:17 jymain.lua:19260: attempt to perform arithmetic on field '?' (a nil value)
10:39:17 stack traceback:
jymain.lua:366: in function <jymain.lua:364>
jymain.lua:19260: in function 'War_WugongHurtLife'
jymain.lua:17519: in function 'War_Fight_Sub'
jymain.lua:11702: in function '?'
jymain.lua:5720: in function <jymain.lua:5517>
(tail call): ?
jymain.lua:10462: in function 'War_Manual'
jymodify.lua:2959: in function <jymodify.lua:2351>
(tail call): ?
oldevent_1187.lua:22: in main chunk
[C]: in function 'dofile'
jymain.lua:7268: in function 'OLDCallEvent'
jymodify.lua:9210: in function 'oldCallEvent'
jymain.lua:7236: in function 'oldEventExecute'
jymain.lua:7188: in function 'EventExecute'
jymain.lua:3438: in function 'Game_SMap'
jymodify.lua:8809: in function 'Game_Cycle'
jymain.lua:638: in function <jymain.lua:369>
[C]: in function 'xpcall'
jymain.lua:361: in function <jymain.lua:356>
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